There’s nothing in the room, nothing physically, but your stomach starts to swirl. Your tech is reading 0s and 1s at a rate you’ve not seen before, and your implants feel like they’re going freeze themselves from your skin and then suddenly cook you alive. This isn’t hallowed ground; no grand stone archways and deities. … Continue reading The Creature – Dead Eden
Category: Game Design
Preparing for Strangers
Meeting people can be awkward. We’ve all been there, you’ve asked them their name for the third time and you can’t ask again. You catch it somewhere and you have to try your hardest not to forget it. Hang on, is it that person’s name or the other person sat across the room? Okay, come … Continue reading Preparing for Strangers
Monroeville (Dead Eden)
It’s quiet, but not the quiet you’ve known from roaming empty pastures and dust trails. You hear it, maybe for the first time, maybe just the first time since the collapse, there’s the buzz of power passing under your feet, above your heads. The guns that were pointed towards you are now loose and down, … Continue reading Monroeville (Dead Eden)
Cyberdemons from Planet EX Alpha
Pew pew pew. Ray guns fired the last of their battery packs, but it was no use, the team had been surrounded by the ugly beasts. They roared their roars and laughed their laughs and circled in on the last of the space team. How will the plucky heroes get out of this one? Will they find … Continue reading Cyberdemons from Planet EX Alpha
There is no I in Team
So just to start off, this article is talking about board games, and the problems that face co-op board games specifically. You’re in the throes of an intense game of Pandemic. You’ve just triggered an epidemic and reshuffled, the cards in people's hands aren’t looking too good. You flip over the cards and bam, Istanbul … Continue reading There is no I in Team
Eaters of the Dead // Mama’s House (Dead Eden)
In this post, I look at a religious faction in the Post-Collapse, and the story of a woman looking to the future. Eaters of the Dead And into the darkness they did tread, cautious and ready. Underfoot, the unknown would remain unknown, the skies would remain the dominion of winged creatures and the seas would … Continue reading Eaters of the Dead // Mama’s House (Dead Eden)
JB’s Game Design Template
I’ll be the first to put my hand up and say that I’m an amateur game designer. I have an A-Level in maths and a loose interpretation of the prisoner’s dilemma. However, within me there is a passion to create and share experiences with people. What I also lack is the will power to stay … Continue reading JB’s Game Design Template
The Town of Charlotte (Dead Eden)
For the RPG, Charlotte was the first town that the players start in. A small settlement of 60-70 people, trying to get by and survive in the world. They have some small defences available, and it’s usually enough to deal with the upstarts trying to make a bad name for themselves. The players would have … Continue reading The Town of Charlotte (Dead Eden)
Reunion (A Hidden Pasts RPG)
This was the second RPG I mentioned at the end of my post on fear in RPGs. The base premise for this RPG is to create a sense of unease between the players, hidden identities and secrets that could cause a lot of issues between the characters. Not necessarily scary, but I wanted to tap into tap in … Continue reading Reunion (A Hidden Pasts RPG)
Doppel (A John Carpenter’s The Thing-like RPG)
During my post on fear and making RPGs scary, I came up with a couple of RPGs that I’d like to have a go at making scary. This post is looking at the frame work for an RPG based on John Carpenter's The Thing. If you haven’t seen it, and you like horror/suspense (or even … Continue reading Doppel (A John Carpenter’s The Thing-like RPG)